A state is any part of your app a user can be in. For example, some states can include being in a particular level, watching a video, or browsing an in-app store. All states have a time and a duration. The duration is set automatically -- when one state begins, the previous one ends.
Advancing to a state.
This example is called when the user advances to the next level.
[Leanplum advanceTo:@"Level" withInfo:level.name];
Pausing and resuming.
You can use this if your game has a "pause" mode. You shouldn't call it when someone switches out of your app because that's done automatically.
[Leanplum pauseState]; [Leanplum resumeState];
The 'nil' state.
Causes the user to leave the current state and not enter another one.
Automatically track states for each view controller.
This currently requires the UIEditor module.
// This code should appear before you display any view controllers in your app. [Leanplum trackAllAppScreens];
// This code should appear before you display any view controllers in your app. Leanplum.trackAllAppScreens()